Star Trek: Prodigy

“A Tribble Called Quest”

2 stars.

Air date: 7/1/2024
Written by Keith Sweet II
Directed by Sean Bishop

Review Text

The crew of the newly relaunched Protostar beams down to a barren world where "nature is out of balance" in the hopes of retrieving a cache of bosonite that can be used to re-create the mini-star that powers the ship's protostar drive. It's here they encounter massive, spiky tribbles who have mutated to be far bigger and more fearsome than their usually small and cuddly selves; they make rolling attacks like the giant boulder in Raiders of the Lost Ark. Apparently they are the ones responsible for the lack of natural balance.

Also on this world, they discover a Klingon vessel that houses the lab of Klingon scientist Dr. K'Ruvang, who was sent here long ago by the Empire to eliminate the tribble threat and is not to return until he has done so. His experiments have resulted in the mutations and the natural-order-gone-awry. Rok knows how to science the science in a way that might be able to fix the tribbles' out-of-control reproduction and return the environment to normal. Her expertise, which eclipses a supposed scientist who has been at this for years, places her at a Wesley Crusher level of brilliance.

Then again, maybe not. The Klingon is an endless cliché, who growls about his dishonor, has no patience, acts recklessly, and definitely does not seem like much of a scientist. (The very idea of a Klingon scientist is itself scoffed at here. But why not make this guy genuinely smart and different — an equal scientific peer — instead of like every Klingon dolt we've ever met?)

When an errant sneeze by Rok creates a bio-growth that results in the creation of a creature that gets loose in the lab, Rok beats herself up for her oversight, leading to a somewhat oversold lesson about moving past one's mistakes. The creature turns out to be a baby tribble hybrid with a cute face, which they name "Bribble." I hesitate to suggest this might've been an idea conceived in the hopes of selling toys, because that would require a hypothetical alternate universe where Prodigy had any sort of cultural cachet.

As Prodigy goes, this follows a fairly boilerplate formula. The action ramps up in the last act, with the crew attempting to extract the bosonite from a cavern using transporter pattern enhancers. But they get trapped with a swarm of tribbles closing in, and the dumb Klingon is bent on prioritizing his own mission, even if it means blowing everyone up to take care of the tribbles. Bribble is the key to communicating with the hostile tribbles, which you probably figured out given the number of plot pieces in play here and how they must inevitably fit together.

This is a massive downgrade after the "Last Flight of the Protostar" two-parter. However, I do like that Prodigy finds time for some character moments mixed into the plot. In addition to Rok's storyline, we also have Zero, who is already suffering the ill effects of their new body being off the world where it was created. Jankom offers his "fix it" mentality as moral support, although one wonders what Zero's ultimate fate will be. Meanwhile, Gwyn and Maj'el bond as they ponder their purpose as relative outsiders. The episode ends with the successful installation of the bosonite and the restarting of the protostar drive, ticking another box in the journey to Tars Lamora.

Previous episode: Last Flight of the Protostar, Part II
Next episode: Cracked Mirror

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6 comments on this post

    So, I guess it's time for another semi-episodic turn before we return to "big plot." This episode wasn't particularly good, but it was at least memorable.

    The kids need some random element we've never heard of to rebuild the protostar in the protostar. Hence, they go to a planet infested by often giant, ravenous tribbles (I wonder if these were the same sort we saw in PIC Season 3). It is a planet with a fat, angry Klingon scientist, who is easily my least favorite part of the episode - a one-note character being played like a slightly comical foil for a children's show.

    Of course, the crisis of the 20 minutes is resolved. The kids get a cute new mascot/pet out of it to replace Murf, who is now closer to a character.

    I don't actively dislike this episode, but it's just...there. Maybe it's for the best that this season has been mostly anchored around a highly serialized plot, because the turns there have been awesome, while the episodic interludes are more hit or miss.

    These teenagers have the best solve time for any incident dealing with the mirror universe 😆

    Concept for the episode: tribble horror story. However, it can only get as horror-ish as a kid's show will allow, so not very. Still, points for the creative story concept.

    I enjoyed the window into how a Klingon scientist deals with his culture's maniacal fixation on honor and how that fits into how he practices his profession.

    Dig the episode name as well.

    The tribble was named Briddle in the script, so why is it different in the title? Sure, the plot is a quest (loosely defined), but I don't get the connection.

    I liked the little window into how a Klingon scientist fits into his world's culture. Not sure why they emphasized the mess so much, and wasn't a fan of the tribble hybrid. But anytime a lot of people are saying "Awwww" to something, you'll find me on the sidelines saying, "Oh please." It was an interesting idea, I'll grant.

    @ The Queen

    The episode title is a riff on A Tribe Called Quest, which was a 1990s American hip hop music group. Hip hop's not anything I care about and I couldn't name a single song by them, but they made enough of a mark on pop culture for me to catch the reference.

    I think the title was just intended to be funny. If there's some connection to their music in the episode thematically or otherwise, it's beyond me to catch it.

    I thought this was an ok episode. Nice message about not letting your mistakes define you.

    I wish they had worked in a reference to the 80s cult sci-fi horror comedy film series "Critters."

    The number of regular characters on this show has really exploded. Does it really need a Snarf AND an Orko?

    I actually don't have a problem with the cast being expanded for two reasons. The first is a positive comment: they do a nice job of portioning out the dialogue so that the appropriate characters get appropriate lines. The characters don't feel neglected nor do they feel shoehorned in. The negative comment is this: I honestly have not really warmed to any of the characters in the series, and, by reducing their line count, it gives them less time to be annoying. They're all perfectly fine characters in "normal" mode, but when they start going "big" they begin to annoy me.

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