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Written by Michael Taylor & Bryan Fuller
Directed by Mike Vejar
In brief: A most middling affair.
There are good things about "Friendship One," which is very insistent on its desire to say something and mean something and exhibit a lot of classic Trekkian thought. But the net result isn't much to speak of, its central hostage plot is on autopilot, and there are some deeply flawed arguments roaming around in the story. I didn't dislike this episode, but I didn't much like it either; it's one of those shows that's sometimes respectful but largely unmoving.
And poor Lt. Joe "Red Shirt" Carey (Josh Clark). He's shot dead before it's all over here. There were so many years where this guy was relegated to the off-screen sidelines that many viewers assumed he'd simply died (most common was to erroneously recall him as being eaten in "Basics, Part II" -- but, no, that was Ensign Hogan). Now Carey gets his true farewell appearance less than a month from the end of the series. I guess his number had to be up one of these days, turning out to be later rather than sooner.
The premise for "Friendship One" might've been more interesting had it been more in the vein of TNG's "First Contact" (the fifth-season episode, not the movie), which was about how humans make contact with an alien civilization. But since that episode has already been done, we instead have first contact as a warning of the dangers of misused technology.
Friendship 1 was a human probe sent in the late 21st century, shortly after warp travel became a reality and humans realized they were not alone in the universe. It was intended to share knowledge with any other-worldly society that might comprehend its message. Starfleet, now having regular contact with Voyager, sends Janeway and her crew on an assignment to try to retrieve the probe, which had last been tracked over a century ago to somewhere in the Delta Quadrant ... not far, coincidentally (yeah, yeah), from Voyager's current position. Retrieving it would be a great historical find.
Voyager tracks the probe to a devastated world polluted with toxic antimatter radiation. A Delta Flyer away team (including Joe "Dead Meat" Carey) finds the probe's remnants, but is surprised by the descendants of those who survived the antimatter catastrophe that left the planet poisoned a century and a half earlier. In short, Friendship 1 had indeed accomplished its goal of contacting alien life, but the aliens virtually destroyed themselves when they tried using the new information available to them.
Plot Machinations 101 decrees that these aliens must instantly take the away team hostage, which they do. Their leader is Verin (Ken Land), who intends to hold the away team responsible for the sins of the generations-ago humans who sent this probe in the first place. I don't agree with his argument, which is that it's humanity's fault for unleashing dangerous technology upon a less advanced society. (It wasn't even war that destroyed this society; it was more of a Chernobyl-like accident, the blame of which, I submit, should be placed more on the people experimenting with the dangerous technology than the people who gave them access to it, undoubtedly with big WARNING signs attached.) Even more dubious is the notion that these people think it was planned this way as an invasion tactic, which makes even less sense to me than it does to Janeway. But the episode, strangely, often seems to hitch its wagon to Verin's cause.
I agree even less with Verin's need to extract penance from the Voyager crew. They didn't have anything to do with what happened, and any reasonable person would see that. Verin isn't a reasonable person so much as a tortured soul scarred by his harsh surroundings. This reduces him to the status of your standard villain-like aggressor, and unfortunately makes much of the episode a routine standoff where Verin makes demands and threatens the hostages (Paris, Neelix, and Joe "Worm Food" Carey), while Janeway communicates from orbit her good intentions and desire to arrive at a peaceful resolution.
Tempering the material are some nice scenes. I liked that Neelix tried to appeal to Verin's better nature by talking about his own losses at the hands of destructive technology (the episode invokes continuity by remembering Neelix's world was destroyed by a massive weapon). And there's also value to be found in the scenes where Paris talks with a pregnant woman who has tragically given birth to three stillborn children because of radiation poisoning, and hopes this won't be the fourth.
But Verin's adamant distrust is a little hard to understand and thus seems forced, particularly in the latter passages after his own people have seen Janeway act on her promises of good will. One of these persons is reasonable scientist Otrin (John Prosky), who is cured of the radiation sickness and helps the Voyager crew devise a method to cleanse the planet. Another is the pregnant woman, whose baby is saved and returned to her, just as Paris promises. All this, despite the fact Verin kills Joe "Target Painted On My Chest" Carey in a particularly pointless act of violence.
In the end, "Friendship One" is a reasonable example of the classic Trekkian formula in which the intrepid starship glides in, helps an alien society solve their problems, and then glides out. And like most episodes helmed by director Mike Vejar, it's well paced and skillfully implemented. But along the way are arguments that I don't buy. Janeway's final line is delivered with a quiet, earnest seriousness that screams "Think about me!" But as I thought about it, it only rang false. On exploring, she says, "It can't justify the loss of lives, whether it's millions -- or just one." Excuse me?
Once upon a time, Captain James Kirk gave a famous and rousing (if hammy and portentous) speech where he exclaimed, "Risk is our business." Now we have Janeway saying that the cost of sharing the grand ideas of space exploration isn't worth lives, even if it's just one life like Lt. Carey. I find that argument depressing. Exploration takes courageous people and conviction. Of course there will be lives lost along the way. Does that mean we throw in the towel because it's too dangerous? I'm sorry -- that last line must've been written by the same sort of people who outlaw games of "tag" on grade-school playgrounds.
Next week: Return of the Shuttle Crash. Guess we won't make it through the season without one of those after all...
Pointless Jammer trailer commentary: The trailer for next week's episode has got to be one of the most useless ever. We know the show isn't about what it says it's about (losing two crew members in a crash), so what is it actually about?
Previous episode: Author, Author
Next episode: Natural Law
The manufactured danger at the end (risking the ship to enter the atmosphere and fire magic photon torpedoes) was too tired and trite to have any interest.
Actually, I liked the initial exploration of the planet, before the crew was captured - it was moody and mysterious. But I thought it strange that the crew were so workmanlike and didn't seem to share my curiosity about what happened.
I totally agree about Janeway's end line being absurd.
I reckon if you survive your first away mission as an "unknown ensign", you should be promoted to captain.
Ok, so they suffered a great tragedy by misusing the technology from the probe but hey guys and gals, take responsibility for your own actions.
Friendship One could just as easily have contained a recipe for apple pie and if they happened to have an apple allergy, would that be our fault too?
Using their twisted logic, if I buy a gas oven and stick my head inside the thing and gas myself to death, my relatives would be quite justified in taking the manufacturers children hostage because their parents gave me the technology to kill myself!
As for the alien leader, well, he appears to have got away with cold blooded murder. At the very least I’d have expected him to be thrown in the brig for the duration of the journey home.
Initially this episode looked to have an intriguing story line, but unfortunately the attitude of the aliens left me with very little sympathy for them or their situation.
Compared to the way redshirts got killed off in TOS, at least Carey got some nice scenes over the years, plus speaking parts (and his own card in STCCG!).
I don't have a problem with the villain, either. Hate rarely requires a reasonable motive. By that reasoning, Khan is *less interesting* because he doesn't have a legitimate beef with Kirk. To me, Verrin's vengeance is as plausible as any other vengeance written in the history of literature. It's just that the execution is a bit off (there's only 45 minutes in an episode, after all, and most necessarily needs to be devoted to the VOY viewpoint).
At the end, It's like the writers suddenly remembered that someone had died, and decided to play lip service to the event, only to deliver the silly Janeway line that others have already commented on.
"It's not safe out here. It's wondrous, with treasures to satiate desires, both subtle and gross. But it's not for the timid."
That something is an example of what Jammer and others have accurately described as the fatal twin flaws of Star Trek: total lack of continuity in storytelling, and its (related) cousin of total disregard for character consistency (or for character generally). Regarding flaw #1, how many times has Janeway learned (or more accurately, have the writers preached) the virtues of space exploration even if it means putting lives in danger? I'm reminded of the episode "Random Thoughts." Seven tells Janeway in that episode (the one where the crew explores a planet where violent thought is punished by engrammatic memory purge) that if Janeway's goal is to get home, she is pursuing it in a most efficient manner. Says Seven, "You constantly impose your own obstacles toward achieving that goal by this process of exploration, borne of a desire, you say, to learn more about aliens and increase your knowledge base. Well, if you're going to be inefficient and make a detour to every planet you visit for the sake of learning more about people, maybe you should at least try learning about what their laws are in advance (i.e. because of your failure to learn these laws, B'Elanna's life is now at stake.) Janeway, knowing that her exploring this planet may cost B'Elanna's single life, intones, "We don't explore space because we have to - we do it because we WANT to." An unabashed, ignorant, and evasive declaration extolling the virtues of space exploration. Such delcarations (and attendant acts) were made throughout the show, ad nauseum, in the seven years leading up to this episode and in the few thereafter. Again, the lessons of those episodes - "space exploration is good" (see, e.g., "One Little Ship" are thrown out the window, good one day only, no one learns anything from them, because, why, in the next self-contained episode, with a similar premise, the writers decide, just for the sake of it, to have a character arbitrarily draw a contradictory conclusion. Total inattentiveness to storytelling consistency. Which, of course, automatically results in (yes, flaw #2, 12:00 high, coming fast) characters behaving internally inconsistently. How can we even say, in a sense, that Janeway's comment is stupid, when the writers haven't even made any attempt to make her a smart individual in the first place by having her act consistently in response to similar situations (or by having her act inconsistently, but explaining the reasons for her doing so) in the first place? To paraphrase Lewis Carroll, if someone has tried to make you believe six implausible things before breakfast, does that person really sound any more ridiculous when, right after breakfast, he or she spouts another implausibility? The "implausibilties" here are having the "characters" say whatever the plot requires of them one day to achieve a desired jerry-rigged effect. The next day, the same character will say the exact opposite if it suits the contrived situation's storytelling purposes.
If there's one line that shows how self-contained episodic storytelling is 1) both properly given a dirty name when the writers don't care about the characters or situations, as well as 2) a device which frees the writers from ever HAVING to care about the characters or situations, Janeway's closing line is it.
Pathetic.
By the way, though, maybe it's just me, but this episode's teaser was one of the most awesome two minutes in Star Trek history. We see the Friendship One probe, accompanied by the strains (and, as ominous Trek-composed music appears, straining),of Vivaldi's "Spring," and within the span of barely over a minute and a half, the tone goes from mysterious to sonorously optimistic, to uncertain, to ominous, all at once, with action, music, and dialogue all working in harmony to convey the changes in tone. Awesome.
When she said it doesn't justify the death of millions, or even just one, she was saying: "Yes, our ancestors were wrong to send that probe, but that doesn't justify him murdering Carrey."
Not: "its unacceptable that anyone die during exploration".
An interesting idea and story, but as mentioned not brilliantly executed. I didn't think it was BAD, but of course it had its fair share of flaws.
I didn't have a lot of sympathy for the lead ghoul (to borrow a term from Fallout) - part of me half hoped Janeway would go into proper badass mode and just say "right let's rescue those hostages by whatever means necessary and get the hell out of here, eff them." But I guess that would've been somewhat unfair on the rest of the ghouls, especially the mother and baby.
The "redshirt", although he was a vaguely known character, was possibly the most blatant use of one I've seen since the series that coined the term (TOS). He might as well have had a neon sign over his head saying "I'm going to die". Ugh - best think of it as a nod to the fans.
I didn't have any major issues about them finding the probe in the first place - at least they had to look for it, based on predicted flight path, instead of just stumbling across it. The fact it survived in the first place is a bit of a stretch, but I'll allow it that.
Good enough - 2.5 is agreeable
It went downhill from there.
So, let me just get this straight:
To give these folks technology they weren't ready for 50 years ago was bad. But to give them Borg nanotechnology now is good?
Or did I miss the part where they extract the nanoprobes and explain why to the guy?
Also, anyone else see a problem with this exchange:
Injured Alien Guy: "Nanoprobes, cybernetic
implants. Are others on your crew like you?"
Seven of Nine: "No. I'm unique."
Or did I miss the part where Icheb doesn't have nanoprobes and cybernetic implants?
And how about this one:
Friendship 1 was launched in 2067, says Janeway. Just 4 years after Zephram Cochrane made his warp flight, says Paris. Before Starfleet even existed, says Tuvok. So, um, why does it have the Starfleet insignia and the United Federation of Planets logo on it?
Or did I miss the part where the Federation and Starfleet made logos for themselves 100 years before they existed?
And finally:
Seven gives her nanoprobes to cure the alien guy's advanced radiation exposure. Which is ok by me, since in "Mortal Coil" Neelix was dead for a full 18 hours and was brought back to life with Seven's nanoprobes. Lieutenant Carey has been dead for ten seconds, of an apparent gunshot wound, and there's nothing at all we can do for him?
Or did I miss the part where Seven was all out of nanoprobes after giving a few to the alien who we shouldn't be sharing technology with?
Crap like this just pisses me off. It's one thing to hit the reset button at the end of an episode. But to be inconsistent within the same episode is the worst kind of laziness. And I take it as an insult to the fans. As if we won't notice. We're STAR TREK FANS FOR GOODNESS SAKE! If anyone is gonna notice, it's us.