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Teleplay by Robin Burger
Story by Brannon Braga
Directed by Allan Kroeker
Nutshell: Genuine Star Trek attitudes. A good premise and some interesting messages presented, though sometimes a bit too obviously.
While watching Voyager's "Memorial," it occurred to me that the message behind the episode wasn't really behind the episode. It was right up front, decidedly obvious, where there could be no chance to make a mistake about it. It's not about subtlety. When the payoff arrives, characters argue the moral lessons for the audience's benefit in search of the Greater Meaning. It's the classic Star Trek approach: The science-fiction device is a means to a lesson's end.
Now to go off on a tangent, an interesting comparison comes to mind. Law & Order, perhaps the most visible and accessible (and best) issue-oriented show on the airwaves right now, is based on an approach that is in contrast to the typical Trek approach. The characters fighting the battles on Law & Order do so strictly in terms of their jobs. The morality takes its place behind a routine pragmatism that sort of envelops the entire show in a low-key attitude.
In fact, in my opinion, the weakest episode of Law & Order this season ("Sundown," if you care) suffered in part because its characters ventured into a weirdly unnatural soapbox preaching that seemed to be coming from the writers' mouths and not the characters.
But we're used to Star Trek using its characters as mouthpieces for social commentary--even when the Greater Meaning is only thinly disguised as inter-character dialog. Trek wears its morality on its sleeve. That's part of what makes it what it is. As a result, Voyager can get away with the way-up-front nature of dialog that characterizes episodes like "Memorial."
To be sure, I liked "Memorial," mostly because of one key moment that seemed vividly powerful, but also because the episode is pretty solid throughout (though not groundbreaking).
One aspect that stands out about "Memorial" is that it's a true ensemble piece. Tuvok didn't have much in terms of crucial actions or dialog, but virtually everyone else did--and that's reassuring. As an example of utilizing the entire cast and utilizing them fairly well, this episode is probably the best attempt yet this season. The Torres/Paris relationship in particular seemed well-written, with a nice balance of affection and routine. (Another idea I liked was Paris' quarters being filled with furniture from the 1950s. We need more little character nuances like that on Voyager.)
The story's initial focus is on a Delta Flyer team consisting of Chakotay, Paris, Kim, and Neelix, who have spent the past two weeks on a scout mission cataloging planets. (This week's Harry Kim insight: Don't be near him when the creature comforts go off-line. He's a bear.) They return to Voyager and apparent business as usual, but then weird things starting happening in their minds. They begin having post-war-like flashbacks and hallucinations. Paris' reality is skewed and he somehow finds himself fighting a battle, seemingly while inside a 1950s TV set (don't ask). Kim suffers from claustrophobia and exhaustion. Neelix pulls a phaser in the galley when he believes soldiers are descending upon Naomi Wildman (don't ask). In the simplest of the examples, Chakotay has bad dreams.
All these flashbacks share the same elements, what appear to comprise a battleground with people running and screaming and phasers firing. What happened during the away mission? Were the away team's memories altered in some way? Are there stars in outer space?
The more useful questions, of course, are why and how these latent memories got into these characters' heads, why they've suddenly resurfaced, and whether the remembered events actually happened. The memories depict a violent showdown, which at first unfolds for the audience through numerous quick isolated pieces. The chaos slowly becomes more clear, until the characters' subconscious memories become fully conscious, at which point we in the audience come to realize the gravity of the situation. The violent showdown was nothing less than a massacre, where an armed military unit wiped out an unarmed civilian group following a murky misunderstanding that is wisely never made clear.
The mission was to relocate a civilian group as part of a larger military operation. But something went wrong, someone opened fire, and once people starting running, the situation took on a life of its own. Ultimately, all 82 civilians were dead at the hands of the military unit.
For the most part, Robin Burger's script and the direction under Allan Kroeker works well. The way the story uncovers pieces of the puzzle through skewed reality is effectively psychologically jarring. And there's something about the actual depiction of the massacre that strikes me as believable; it demonstrates how intentions can go very wrong, and how a volatile situation can instantaneously seem to render individual responsibility irrelevant, at a moment when it should be more relevant than anything.
The question for our Voyager crew members is whether they actually participated in this massacre as they believe they have. Memory alteration is not new in the Trek universe, so the possibility exists that none of what happened was real.
The search for the truth is what encompasses the middle stages of the episode, as Voyager retraces the Delta Flyer's mission, hoping to find the actual site of the massacre. The search is more or less routine, but competently executed. It takes a back seat to the effects these memories have on our characters, who are riddled with guilt and psychological torment. Some of the exposition on guilt works well, although some of it isn't very fresh. As the ship nears the planet in question, more members of the crew start experiencing the memories, which sets off alarms in those of us with onboard plot computers, or even in those of us without.
Really, the major revelation that explains everything going on here is not unexpected, especially given the title of the episode, which practically serves as a dead giveaway. What's interesting, though, is that even once we see where the story is going, the impact of the payoff isn't lessened. The story is about the crew making right with what they believe they've experienced, not about being a mystery for the audience to solve.
As such, I thought the moment when Janeway and Chakotay finally found the monument was very powerful. It's a moment that clicks because it knows the audience understands what's going on, and we see the moment of the crew's discovery. Visually, it's impressive because we see this 300-year-old monument standing on the location where our characters were so recently participants in (and we the audience the witnesses to) the actual event. It provides a good connection between the past and present in a weirdly visually psychologically cinematic way--it's effectively unsettling and poignant.
And yet, maybe the story doesn't understand the effectiveness of that moment as much as it initially seems to. We go to commercial break and come back, at which point we have Janeway and Chakotay studying the monument inscriptions in astrometrics, eventually cueing Janeway to say, "It's a memorial." Well, duh. (Me to Janeway: Are you and your crew a bunch of idiots, or do you just assume we in the audience are?) The old adage of "show, don't tell" should apply here, but "Memorial" seems to prefer showing and telling.
But like I said, this is Trek, where lessons are worn on the sleeve, and this final act is a decent example of that mindset. The question becomes what to do with the memorial, a device that beams memories of the dark event directly into the brains of passers-by, in the hopes that the event will be fully understood and never repeated.
Most of the characters want to deactivate it. Why be forced to relive an atrocity you weren't responsible for committing? Interestingly, Neelix vehemently argues in favor of not deactivating it, saying that doing so would be an affront to the honor of those who died. Using Neelix here is an idea that rings true and remembers him as a more dimensional character than the series often does; this is, after all, a guy who was in a war on his home planet years ago.
Janeway agrees with Neelix, and her solution displays a Trekkian conscience for a greater historical purpose, but I hesitate at the way her decision here plays. Here we have all of Janeway's officers (except Neelix) arguing against repairing the memorial, and Janeway steps in with one of her patented What Janeway Says Goes decisions. It seems a bit too arbitrary. The arguments are potentially interesting, but they seem prematurely laid to rest. And Janeway's decision doesn't entirely sit right--nor do the rest of the crew's arguments for deactivating it. Janeway comes off as the story's arbitrarily mandated supreme moral compass. (The idea of putting a warning beacon in orbit made a lot of sense, though.) The ending works to some degree, but not completely.
As far as performances go, there's an abundance of yelling in "Memorial"--maybe a bit too much. There's a fine line between acting and overacting--between moments when we believe characters are under extreme pressure and moments when we suspect actors are unleashing lines under a pay-per-decibel contract. "Memorial" walks that line numerous times in the course of the hour. There's no egregiously unconvincing overacting, but there's also that stylized sense, like when Tom screams at B'Elanna or when Harry freaks out in the conference room.
I liked this episode. It's in the tradition of classic Trek. But it also makes me wonder: Might less have been more?
Next week: SEVEN VS. THE ROCK. Winner takes all. Viewers brace for impact. Will you SURVIVE? Find out on "Voyager Smackdown!"
Trailer commentary: On a scale of 1 to 10, the "Tsunkatse" promo gets an 11 for over-the-top-ness. Oh well--it will undoubtedly be the season's highest-rated show.
Janeway's solution might seem like splitting the baby (as well as pointless - how many people would truly choose to ignore the warning buoy she sets up?), but the arguments that lead her to the solution she reaches are compelling, thoughtful, and address one of the concepts of humanity Star Trek addresses best: memory. For as someone once said, "Our memories are all we have. For, when they are gone, we are gone."
Do you seriously think any passing alien race is going to be thankful for possibly years of nightmares and stress as a result of this 'memorial'? And why does some violent episode need to be remembered for all time anyway? Do you remember or care about some brutal battle that happened in the 1700s? I didn't think so.
The saying that those that don't learn from history are doomed to repeat it, is patently false. People don't learn from history, especially distant history, because they always think that today things are different, the circumstances are different, and so history doesn't apply, or they think they can get away with it anyway.
At least Janeway put up a warning device before restoring power to the memorial, but if that fails, then we're back to square one, with another 300 years of broadcasting horror. One star.
In this episode, as soon as she became involved (notably as the person who stood against the massacre... Mary Sue Janeway again!) I KNEW she would want to keep forcing other spacegoers to relive the trauma of the massacre... and what Janeway wants - torture of prisoners included - Janeway gets!
While I get the point that "nobody should forget", the monument here is hardly fair on those who stumble across it... you don't even just witness the massacre, you TAKE PART IN IT! Essentially, anyone affected is mentall violated - "raped" - in a way OTHER trek episodes will revile.
Chakotay once again is right on the money here, but Janeway overrules him as usual... why there was never a real mutiny on Voyager, I don't know! She has no business captaining a starship.
Frankly, I'd rather go on a mission with Nelix than Janeway... at least the Talaxian, for all his annoying stupidity, has his heart in the right place (most of the time!). Not so Janeway, IMO.
Hey, too bad Sudor wasn't around still to experience the massacre... he might had had a great time! :D
You're kidding, right? Such gimmicks are totally unrealistic and pathetic. It's like N.A.S.A. engineers regularly sitting through five-hour performances of King Lear at the Globe Theater in 16th-century London! If I had to choose THE one part of this episode that really grated on me, this T.V. nonsense would be it.
This whole 20th-century tripe has to stop. They all seem to know how technology worked back then (how many of us would be able to shoe a horse, for instance, or adjust a saddle?), they all reel off full names and dates of even trivial events right off the tip of their tongues, several of them (Paris and "Can't-Get-A-Lock" Kim, to name two) are "obsessed" with the 20th century. What baloney. It's used only because anything earlier would be even more stupid and for anything later the writers would need to switch on their brain and actually come up with Earth as it might be in, say, the 22nd century, which is too much work. So yeah, let's use some props from the 1950s. ARGH!!!
Anyway, this episode: Too much hysteria, too many hallucinations. There seems to be a hypospray or cortical stimulator or whatever for just about anything; couldn't they have sedated the crew they did toward the end sooner? Paris screaming at Torres, for instance, is really unpleasant and unnecessary.
The idea of the show though is really interesting: An away-team being abducted, conscripted, used to fight a battle and then sent bback with their memories wiped. And then "memories" start surfacing among other crew membersl; an unexpected twist - NOW we got a show! I genuinely had no idea what the explanation was and looked forward to getting it. When we got it, I thought it was very good.
But then Neelix started agitating to preserve the memorial and Janeway made anothe imbecilic decision. I certainly think we should remember history, especially its less wholesome episodes, but to force someone to unwittingly relive it is excessive, to put it mildly.
I thank the almighty whatever that the show is about the entire crew; if it was all happening to just one person, it would be unwatchably boring.
Um, isn't that what you WANT from a science fiction show?! To show a character "emotionally vulnerable," as you put it, does that character really need to be part of a show about a starship in the Delta quadrant four centuries hence?? Can't you tune into the Gilmore Girls for that?
Danien and Banjo: BULLSEYE!
Um, isn't that what you WANT from a science fiction show?!
No. What I want is characters that are human, not props to the technobabble of the week. I happen to like the space battles and the Borg and all of that, but I also like it when things *impact* the characters.
As for the Gilmore Girls crack - I didn't say I wanted a soap opera, I just said I liked it when we got a break from the constant phaser fights and saw some emotional resonance.
Please don't take it personally; I really didn't mean to come across as antagonistic.
I wouldn't want endless battles and lasers and phasers and geysers either, but I do want it to be "science" first and "fiction" a distant second, delivered to the audience thru dynamism, action, unexpected twists, intrighuing plots, etc.
What REALLY bunches my shorts are ten minutes of static dialog between two characters in which they go on some personal journeys (such as Acoushla Moya and his buffalo spirits or whatever or Torres in that Barge *barf*) or talk about their feelings and shit.
Take The Doc: I found him funny and refreshing in Season 1, what with his abrasive personality and caustic rejoinders. But they decided to make him more human. And so we had several episodes with him diddling some holographic broad or "finding" himself. What the diddly, yo!? If they would've let him stay the way he was first introduced, he - with his deadpan sarcasm and non-nonsense approach - would be the perfect foil for the touchy-feely, pacific Janeway, especially in her more dumbass moments, such as in this very episode.
Now the only one we can rely on for any kind of dissent that is more than pro forma padding is Seven and they've been chipping away at her, too, and it's only a matter of time before she joins the "Dr. Phil collective."
Anyway, went off on a tangent there. My point: More action, less talk. Let's agree to disagree :)
And your watching Voyager?!
(Okay, that was snarky - but the premise had such promise before the instantly replaceable shuttlecraft and the seeming ability to never run out of "critically low" supplies.... It was just such a disappointment overall.)
And I actually agree with you - I loved the action scenes as well - I just wish that everyone remembered things from one episode to the next so that things had a lasting impact, rather than being episode-specific. And, I LOVED Season One Doc - before they went and decided he just had to "grow". I guess I loved the emotional scenes in this episode because it really was rare (especially for Neelix) for anyone to evince some sort of psychological effect of what the crew was going through (which you'd think would be more of an ongoing undercurrent - considering that they're trapped 70,000 light years from home and don't have a Councilor on board).