Jammer's Review
Star Trek: Voyager
"Prototype"




Air date: 1/15/1996
Written by Nicholas Corea
Directed by Jonathan Frakes
Review by Jamahl Epsicokhan
"Don't make me laugh Starfleet ... and don't make me pull rank on you either." — B'Elanna to Harry
Nutshell: A plot-oriented episode with few unexpected turns. Inoffensively standard.
When the crew finds a mysterious robot drifting in space, Lt. Torres takes it upon herself to repair the damaged unit. It's a longshot, but her adept engineering skills are up to the challenge, and when she repairs the unit, it turns out to be more than just interesting technology, but a sentient artificial being.
The unit has a name—or, more appropriately, a designation. It's called 3947, and it's just one of an entire line of sentient robots produced by a now-extinct race known as the "Builders." The units do not have the programming to repair or replace their power units—only the Builders have that capability. Since B'Elanna can successfully repair power units, 3947 thinks she is a Builder. He asks her to build a new prototype unit which could be copied in the future without the assistance of a Builder. This way his robot race could revitalize their waning population and avert their imminent extinction.
B'Elanna is drawn into 3947's situation, so she asks Captain Janeway to approve the building of this prototype. Janeway can not approve this, though, because it would clearly be interfering in their culture. That's right—"Prototype" is another Trekkian take on the Prime Directive Issue. But that's just the first cliche—the second is the Nature of Life Argument.
It's a credit to the writers that, although these are both fairly jaded premises in the Star Trek universe, they can still keep things entertaining. Even if watching Torres and Janeway argue these issues is not all that compelling, it is a pleasure to see their points of view come to the surface. Janeway's Prime Directive argument here is much better suited to the premise than in the pedestrian "Time and Again," and much more polemical than the seemingly arbitrary (and relatively ambiguous) decision she made in "Caretaker." At the same time, this gives Torres her best vehicle since "Faces," revealing a sense of creation in her character that we haven't seen until now.
B'Elanna tells 3947 she can't build the prototype. 3947 finds this unacceptable. So when the Voyager meets 3947's ship to return its lost unit, he kidnaps B'Elanna and beams onto his ship—holding her under the condition of building the prototype model. If she refuses, the commander of the robots' ship will kill her and destroy Voyager.
"Prototype" is a marginal Voyager episode. The premise is so-so, with some above-average execution. But there are some general elements about the season that are beginning to show their exhaustion here. Take, for example, nearly the entire third act. This is where Janeway tries to negotiate with the alien ship for B'Elanna's return. Where the alien ship refuses. Where Janeway opens fire. Where the aliens return fire and cause the bridge set to smoke and explode and the camera to shake.
We get another scene like this:
Chakotay: "They're firing some kind of quantum resonance charges, Captain."
Tuvok: "Our aft shields are down to 53 percent and dropping."
Kim: "Rerouting power to aft shields."
[Ship rocks]
Tuvok: "Down to 24 percent."
How many iterations of this dialogue has the series supplied, concurrent with the bridge rocking, the lights dimmed, and the red alerts flashing? I can name six instances this season alone containing such scenes: (1) The protozan beating in "Elogium," (2) the unidentified alien attack in "Parturition," (3) another unidentified alien attack in "Persistence of Vision," (4) the severe atmospheric storm in "Tattoo," (5) the Kazon bombardment in "Maneuvers," and (6) the Mokra planetary defense strike in "Resistance." The similarity in these scenes is startling. Tuvok usually makes some status report, Kim usually confirms it, Janeway gives an order, the bridge shakes and some circuits explode. I, for one, am sick of these variations of act three. Voyager has so many pointless, unimaginative battles, and the creators don't come up with any spin to make them fresh. Instead they use the same cliches that give Star Trek its reputation for inept space combat. I'm game for something new.
Then there's Paris, who I'm beginning to think is the Official Commentary Person on the Exchange of Dialogue on the Viewscreen. How many times this season has Janeway or Chakotay talked to the aliens on the other ship, and then after its over Pairs remarks something like "They're a friendly sort"? Granted, this isn't exactly a crucial element of the show or the series, but it's something that pops up enough that I thought I'd mention it for some trivial food for thought.
There's also a lot of unnecessary technobabble in the early acts. B'Elanna spouts so much technical gobbligook in act one that it begins to sound like a joke. Perhaps some of it is. One sarcastic response the Doctor has ("That's exactly what I was going to say") somewhat lessens the annoyance of the non-stop jargon, but one thing Voyager has entirely too much of is technobabble. To the producers: Decrease it. Please.
But I digress. Despite these annoyances, the story works, even while being one of those connect-the-dots type of stories where you can all-too-easily follow the progress from one anticipated step to the next. These steps include the arrival of another ship piloted by rival robot units, B'Elanna's successful construction of the prototype, and the revelation that these two warring robot races actually killed their Builders. B'Elanna realizes that by building this prototype she would be allowing one side to create an army and overwhelm the other—exactly what the Builders wanted to prevent by inhibiting their abilities. This gives B'Elanna no option but to destroy her prototype, despite the consequences to her or the Voyager. Fortunately, right after B'Elanna destroys the prototype, Paris comes to her rescue with his hotshot shuttlecraft piloting skills, and while the two robot ships are fighting, Voyager slips away.
How does this episode overcome a mediocre premise and a number of cliches? I'm not sure. Probably because, aside from a few isolated moments, the directing and acting is on-the-money. The writing supplies some good character moments and some nice touches, too. Best is Chakotay's line to Paris, "I'd hate to lose another shuttle." (After all the shuttles Voyager has lost, it's good to see the writers finally acknowledge it. Those things don't grow on trees in the Delta Quadrant, after all.) And Paris' response "Your concern for my welfare is heartwarming," is a good touch, reminding us of the history these two guys have. They never really liked one another. I can't remember the last time we had any character interaction between these two, and this little exchange is fun. Now it's time for a story putting these two on some mission together.
Well, enough about "Prototype." It's okay, never mind some hackneyed ideas. It makes a likable B'Elanna Torres show.
Previous episode: Resistance
Next episode: Alliances

Season Index
18 comments on this review
But that's just me.
Reading the season 2 reviews, I realized that I was bored to tears with most of them. Not a good season.
Season 1 was the best season I think.
Also, it appears that the writers were starting to realize that Voyager being the strongest ship in the Delta Quadrant was going to be bad for drama.
And Kes gets like 2 lines....so I give this episode 1/2 star for each Kes line.
CREW MEMBER: "There's an unauthorized transport in progress."
CAPTAIN: (after wasting a second looking shocked) "Block it!"
CREW MEMBER: "I can't!" or "It's too late!"
How about they add this to their copy of "Starfleet For Dummies": If there's an unauthorized transport in progress, block it!
The premise of this episode just doesn't work. Tuvok was right - let the power drain and be on your way. Logic does in fact work.
I just don't understand what any of this has to do with getting home. B'Elanna talks about this challenge as if it's more important than getting back to the Alpha Quadrant.
I can understand investigating things that have a reasonable chance of getting them home, like in the episode "Cold Fire". But I have to draw the line when it comes to robotic beings, rusted iron, etc. Are there sensors even configured to detect this crap at warp 9.9? Absurd.
And then make it out to be a moral issue... and that's fine, but it doesn't work for this kind of series. We've had these kinds of episodes on TNG - a series built for that sort of thing.
For a crew that needs to get home, they certainly know how to waste their time.
Anyway, I like this episode, it's a bit 'stock', but as stock VOY episodes go, it's enjoyable.
There has to be some standard of which to judge their exploration. If that exploration will help them stay alive, get the ship to move faster, investigate wormholes... fine. Those things support the premise of getting home.
I submit that investigating iron in space does not do this.
You know, I watched Star Trek Enterprise in it's totality a few months ago and kept up with your reviews as I went along. You did a really funny (and very apt) review of "the xindi" where you went off on a tangent about Berman and Braga creating scripts using the F keys on their keyboard in the writers office for automatic script cues. I think you had pressing F12 as the "send Archer and Crewmate to jail" button. But, man, I feel like that scenario is even more plausible on Voyager.
F1 - the crew finds some random crap floating in space, stops to check it out.
F2 - Spatial anomaly, shields drop to 15% instantly
F3 - Hostile alien
F4 - Someone gets kidnaped
F5 - We found humans/an alpha quadrant alien! Again!
F6 - Tom Paris makes what some writer clearly thought was a witty remark
F7 - unauthorized transport
F8 - ten minute long space battle
F9 - something involving the *ugh* holodeck
F10 - pointless Neelix scene
You get the idea.
It bothers me so much how they never really show Voyager deal with all the beatings it takes. The ship loses it's shields, has hull breaches and generally takes a licking in almost every episode. And yet, in the next episode the ship is always fine. It doesn't even have a scratch on it! It's ridiculous.
I always know that whatever kind of thrashing the ship takes in a given episode won't ever really matter, because Voyager is a show that refuses to really think about consequences. It makes it very hard to care about all these fourth act space shoot outs.
@Ken I agree with you on this point. It always bothered me how Voyager seems to stop for every little thing. It's like going for a drive with my mom. When she's in a certain mood, she wants to stop for everything! If we pass near a neighborhood where someone she knows used to live, we have to go drive by. If we are near a place where someone she knows used to work, we are going to alter our course to go see how the place looks now. Suddenly what should have been an hour or two with mom has turned into an entire day. And that's fine, because I love my mom.
But, if we found ourselves suddenly stuck in, say, Mexico and discovered that we had to find a way to get my mom back to Detroit and she still wanted to stop at every little restaurant or bar she ever had a good memory at, that would be a different story. I would have to say "sorry, mom. But, I'm not stopping this car to see if that guy in Nuevo Laredo still sells those churros you like.", and that is pretty much how I would feel about Janeway stopping for every little particle of rust on the way back to the alpha quadrant if I were on her crew too.
Ok, about this specific episode, did anyone else think the robot kind of looked like Lal from TNG painted silver? That's some pretty disappointing costuming. Still, the story moved well and I always enjoy Be'lanna. I agree with Jammer on this one. It was definitely inoffensively standard.
Two stars from me.
I don't feel enough attention was paid to the fact that unlike your standard should-we-cure-the-virus-or-not prime directive ethical dilemma ROBOTS DON'T DIE and giving them the ability to procreate at will means they can expand their numbers exponentially until the galaxy runs out of metal ore.
The technobabble in Voyager was annoying not only because it was too much, but also because it is often inconsistent and seemingly made up on the fly. The writers were doing a really bad job in that regard.
Space battles become really annoying after a while. No matter how technologically evolved the alien space ships are, Voyager will always be in mortal danger but it also has a fighting chance every time. Voyager is as powerful as the story needs it to be. Instead, the writers could have tried to adapt the story to Voyager's power more often.
I couldn't agree more.
While I still really hate Sisko (To the point where, when I ran an RP in DS9 universe, Sisko was the first one to get... removed...), the *rest* of the universe is awesome!
On this: "Oh god what have I done?" WTF? Srsly?! wow...
Submit a comment