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Jammer's Review
Star Trek: Voyager
"Dreadnought"
**1/2
Air date: 2/12/1996
Written by Gary Holland
Directed by LeVar Burton
Review by Jamahl Epsicokhan
"When a bomb starts talking about itself in the third person, I get worried." -- Paris

Nutshell: A very "neutral" show. Some good moments, but not enough to turn this into anything more than a routine hardware show.

The crew comes across a forgotten Alpha Quadrant doomsday weapon named "Dreadnought," manufactured two years ago by the Cardassians to attack the Maquis, but captured and modified by then-Maquis B'Elanna Torres to destroy a Cardassian outpost. The missile had mysteriously disappeared into the Badlands--now presumed to have been brought to the Delta Quadrant the same way the Voyager was. Since that time it has gone berserk and found a new target--a populated planet. If it reaches its target, two million innocent people will die.

If you, like me, are willing to concede that in the vast infinitum of the Delta Quadrant the Voyager just happens to come across this lost missile flying on a random course, you've taken the first step in accepting the premise. "Dreadnought" is a decent, solid show with very little to scrutinize. There's nothing really bad about it, but there's nothing inherently compelling about it either. The show is basically five acts of setup that leads to a lackluster foregone conclusion.

Foregone conclusion settings aren't bad, but they do require expert handling to really be exciting. And, simply put, this episode is just not that exciting because nothing very unexpected happens. It's entertaining and reasonably paced, but it doesn't have the pressure-cooker sensation it really needs.

There are some good ideas here, like the idea of an unstoppable weapon programmed by Torres coming back to haunt her out of her past. The unstoppable weapon is an old but reliable idea (though I somewhat doubt that if the Cardassians had such an advanced weapon this would be the first we would hear of it).

There's the idea that Torres had reprogrammed the computer to speak in her voice, which is entertaining with its perverse undertones (I don't know if I would want a weapon of mass destruction to talk with my voice). As the Voyager tries to subdue the missile, it speaks back in a monotone B'Elanna voice indicating its catastrophic intentions. Everybody on the bridge turns and looks accusingly at B'Elanna as the Dreadnought speaks.

There's the idea of the missile heading toward Rakosan, a world inhabited by peaceful, friendly aliens. Janeway contacts the Rakosan First Minister Kellan (Dan Kern) and informs him of the situation. He responds with an answer that is becoming common to hear: "Your reputation proceeds you." It's rather unfortunate for Voyager that wherever they go, the message "Oh no, here comes the infernal Voyager!" follows them. It's intriguing that the Federation has become the bad guys in the face of the Delta Quadrant simply because of Kazon rumors.

Then there's traitorous Crewman Jonas (Raphael Sbarge) who makes his third appearance as the guy who wants to talk to Seska and supplies the Kazon Nistrim with information. (He was also in "Alliances" and "Threshold.") Just as in "Threshold," his presence here has no impact on the plot, but it sparks my interest on what the writers are going to eventually do with this guy. Hopefully there will be a payoff soon.

Despite the decent ideas, there's nothing standout in the execution. In fact, it's positively pedestrian. Everything about this show--from the opening teaser of pregnant Ensign Wildman (Nancy Hower) talking with Doc and Kes about a name for her baby (which, after some 13 months, still hasn't been born) to the Dreadnought's seemingly self-aware computer faking a shutdown procedure, to Janeway arming the auto-destruct sequence--has a ho-hum effect. I did, however, like Janeway's discussion with Kellan where she explains that she plans to stop the missile by blowing up the Voyager in its path. Kellan has a reassuring response, saying that Voyager's grim reputation isn't deserved.

The latter acts follow Torres as she beams aboard the missile and desperately tries to override the Dreadnought computer. While Biggs-Dawson is certainly watchable, this isn't exciting, and with the majority of the closing scenes confined inside the missile as Torres tries to fool the computer with hypothetical games and paradoxical puzzles, the circumstance begins to grow tedious. All of this would be fine, but the final answer to the problem is not as punchy as it could've been, and what should've been a heart-pounding countdown to disaster is instead a drawn-out underwhelming solution.

There's also one angle of the show that seems completely unfinished. This involves a scene between Paris and Torres which reveals that Paris has been having problems "fitting in" lately. He's been showing up to staff meetings late, and apparently even got into a fight with another officer over a trivial matter. What is the relevance of this? There's no follow-up scene so it seems like an abandoned idea. Perhaps something got cut.

"Dreadnought" is just a neutral, "okay" show. It's missing the momentum it needs to really be fun.

Previous episode: Meld
Next episode: Death Wish

15 comments on this review
Jake - March 21, 2008 - 11:48 am (USA Central Time)
This episode had great moments and a nice performance from Dawson. However, I found it curious that Voyager's initial attempts to stop Dreadnought were thwarted by its abilities to adapt to Voyager's methods, somewhat similar to the Borg's abilities to adapt. Since Dreadnought was built by the Cardassians, this makes one wonder if Gul Madred managed to get something out of Picard after all.
Nic - April 22, 2009 - 05:31 pm (USA Central Time)
I thought this was one of the better episodes of the season. And although some of the action might have been sluggish, the dialogue between Torres and the weapon more than made up for it. What I really thought was missing from this episode was a closing scene where Janeway visits Torres in sickbay, to congratulate her and thank her for saving the ship, and Torres only being mad at herself for causing the deaths of the Rekosa fleet pilots. I definitely would have loved to have someone say "Well at least we were lucky enough to have come across the weapon before it crashed into a planet!"
Esther - October 13, 2009 - 09:43 am (USA Central Time)
"I definitely would have loved to have someone say "Well at least we were lucky enough to have come across the weapon before it crashed into a planet!"

That's hilarious--way too self-aware for Star Trek to ever do. I remember thinking this episode was so cool & intense ten years ago, and rewatching it now, I was bored. Jammer's quite right in saying that everything is a foregone conclusion. World is saved, ship is disabled, and there is no chance in hell Voyager could take advantage of Dreadnought's technology.

The most fascinating angle is B'Elanna's former insubordination to Chakotay; there seems to be such tension and even bad blood between them about it. But the whole thing is dropped the moment it's announced. I would have loved to see more history from Chakotay's crew.
Will - November 2, 2009 - 02:38 pm (USA Central Time)
Ugh, this episode made me feel so sick. Gary Holland must die!
Daniel - December 16, 2009 - 09:40 pm (USA Central Time)
Ugggh... The similarities between this episode and Season 5's "Warhead".... I mean, Voyager squandering its premise and ripping off prior Star Trek stories was one (unforgivable) thing, but once it started copying itself (a retread of a retread?) it made me wonder, as Jammer wondered in his review of "Warhead," if the Star Trek TV franchise really did run out of gas...
Ken - February 8, 2011 - 11:24 am (USA Central Time)
I've watched this episode a really long time ago, and I'm watching it again as I work through Voyager.

I just don't understand what is this ship's fascination with detecting and then picking up junk in space. First it's rusted iron... then mechanic robots... not debris from a ship.

I am surprised that travelling at such fast speeds - like warp 9 or 9.9 (I'm not really sure what their "normal" speed is usually at) - that they would be detecting crap like this in the first place.

And of course, this is now the second time this season that they have picked up something from the alpha quadrant. They are taking something that should be astronomically improbable and made it a common occurrence. They are 2 for 17 at this point in the season.

The rest is just moot. It really doesn't matter if there's a story here or not - the premise is implausible and is hokey. The writers really just want to tell useless stories that have really no importance and are entirely forgettable.
Destructor - March 21, 2011 - 10:41 pm (USA Central Time)
The way I always justify the 'improbable' thing is... in the Star Trek universe, it's established that there's an infinite number of multiverses in which virtually everything that CAN happen WILL happen, in one of the multiverses. I just assume we're watching the specific universe in which Voyager happened to coincidentally run into the rusted truck (which was probably inevitable if the truck was on the 'path' to the AQ) and then run into the Dreadnaught (likewise). After all, that particular universe is no more or less likely to occur than the infinite number of other universes, so why *shouldn't* we be observing it?
Ken - April 10, 2011 - 05:11 pm (USA Central Time)
@Destructor: what?

Just because something can happen, doesn't mean it will. There's a chance Ron Paul might get elected... but that sure as hell doesn't mean it's going to happen either.

Even assuming multiverses is true, 99% of the shows take place in the same universe/reality anyway.

Your logic doesn't support the basic premises of reality. Good shows are grounded in reality... or grounded in things that we can believe to be true.

Astronomically low odds becoming commonly possible on a show is not something I can believe to be true. It's not something any rational person would believe to be a common occurrence.

I still stand by what I said that this is just a way for the writer's to tell whatever pointless, forgettable show they desire and nothing more. Logic and rationality had nothing to do with it.
Carbetarian - April 24, 2011 - 04:24 am (USA Central Time)
I really enjoyed this episode, even though it felt like a rip off of Dark Star. By VOYAGER standards, this might even be a three star outing for me. I mean, when you compare it to the other crap they put out in season two, this one is pretty good. If this episode aired on TNG or DS9 though, I think it would be two stars at best. This season of Voyager has sucked so hard, I've had to start lowering my standards a little to keep up.

I'm beginning to think the contest for "suckiest star trek series ever" is a tighter race than I had previously suspected. I thought Enterprise had the title on lock down. But now, I don't know. Voyager is definitely putting up more of a fight than I had remembered.
Carbetarian - April 24, 2011 - 04:26 am (USA Central Time)
Also, @Destructor, may I second Ken's what???
Matthias - August 19, 2011 - 07:23 am (USA Central Time)
'Your reputation preceeds you captain Janeway, we heard you guys bring death and destruction wherever you go!'
'Who told you that, first minister?'
'Why it was our good friends the unpredictable bloodthirsty tribal warriors!'

This would've been a lot better if it hadn't been Star Trek but some other show were bad things can actually happen.

Also I want B'ellana to do some Klingon stuff already, she passed up some prime opportunities to hit various vital parts of that stuck-up missile with a well placed blow of a wrench this episode.
Chris Harrison - November 13, 2011 - 12:48 pm (USA Central Time)
Haha, I get what @Destructor is saying. Given that there are 'infinite' parallel versions of the universe nested within a 'multiverse' - then the probability that we are 'observing' that particular version (where all of the unlikely occurences that we've seen on Voyager thus far, all happen in an unlikely chain) - is no more or less likely than observing a universe where these events didn't occur.

It's similar to the fact that, in a lottery where 6 numbers between 1 and 40 are drawn at random, the probability of the numbers resulting in the sequence: 1,2,3,4,5,6 - is no more or less likely than any other 6 number sequence.

It's a silly answer to a silly premise.
Chris Harrison - November 13, 2011 - 01:01 pm (USA Central Time)
@Ken "99% of the shows take place in the same universe/reality anyway." - EXACTLY, and what makes you think THIS universe/reality isn't the 'strange' one, where all these unlikely things happen?

Haha, again I agree it's absurd: but @Destructor's justification is interesting, amusing and does make logical sense, considering that Star Trek has already established that the multiverse exists (e.g. TOS's 'Mirror, Mirror', DS9's 'Shattered Mirror' etc).

But of course, @Destructor, @Ken and myself are all on the same side: in 'reality' all these events are crazily impossible considering the vastness of the Milky Way galaxy. And it is exceptionally lame that the crew keeps bumping into Alpha Quadrant objects, the other Caretaker etc.
Ken - November 13, 2011 - 01:08 pm (USA Central Time)
Even if this reality was the strange one, there is nothing the necessitates this reality to have ALL of the strange occurrencies.

Finding BOTH the dreadnought and the rusted truck in space should probably be next to 0% (like 0.000000001%).

YET, in season two, after only 17 episodes, the probability of this occurring is 11.7%. Even across the first 2 seasons, it's still at an alarming 4% (and I forget if there was any earth-related finds in the delta quadrant... if there was, then we need to bump this % up).

Even if you accept the crazy occurrence this episode, you can't accept this episode AND the 37's.

It's not like Voyager starts up saying, "We are in the universe where highly improbable things happen!"

Really, let's just call a Spade a Spade here, okay? The writers sucked on this show.
Chris Harrison - November 13, 2011 - 01:19 pm (USA Central Time)
It's not about the relative improbability of each event. That is how you would calculate the statistical probability in a *single* universe. The idea is that you trasnfer your calculation to the multiverse where you are merely picking a universe.

OK, OK, OK. I concede to call a spade a spade! It wouldn't happen...
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