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Written by Manny Coto
Directed by LeVar Burton
In brief: Provocative enough to make me think, but far too mired in its frustrating hypotheticals and manipulations.
I have little doubt there are people out there who will love "Similitude" and think it's a standout hour of Star Trek. I will respect their viewpoint but not agree with it.
This is an episode that, yes, deserves credit for trying something audacious. But ultimately, it just doesn't work. In order to get where it's going, "Similitude" resorts to the most blatant audience manipulation of the year, turning the screws of plot in ways that don't quite seem fair. It does not simply depict a can of worms unleashed, but reveals a script where the sci-fi can of worms has been allowed to explode. Manny Coto, who has written a complex and at times thoughtful script, ventures out on a limb, which snaps. There are more questions than the script is able to deal with in a meaningful way. Certainly the characters don't deal with the issues adequately.
Granted, I'd rather see this than a "Carpenter Street" exercise in mediocrity. I like tough questions. But I do not buy this story. The entire show is built on a foundation of unbelievable science, and then it stacks one extreme (and unconvincing) situation upon another. If the episode's theme is about the dangers of using science irresponsibly, then the episode itself is an example of using science fiction irresponsibly. Part of me admires Coto's willingness to plunge the characters into this moral quagmire. Part of me hates that each new situation is based on what seems like an absurd comedy of science errors. The episode is its own quagmire.
Here is the story. Trip is critically injured in a catastrophic accident in engineering. He is left lying in a coma. The only way he can possibly recover is if he has neural tissue transplanted to his brain from a matching donor. There is no matching donor.
However, Phlox has in his medical inventory -- which I'm tempted to now call Phlox's Convenient and Magical Chamber of Horrors -- a strange "mimetic symbiont" that has the ability to exactly clone whatever organism's DNA is injected into it. The clone lives out the full lifespan of whatever it copies in the course of 15 days, and then dies. Phlox hesitantly proposes that a clone be grown to Trip's age such that the transplant can be performed and Trip can recover. Of course, this means the clone will be dead within 15 days of being born.
Archer cautiously (although not cautiously enough) approves the plan despite the ethical questions, citing the fact that Trip is a vital part of the crew who is necessary to complete the mission. "Earth needs Enterprise. Enterprise needs Trip," Archer reasons. Simple as that.
Well, I'm not a fan of this reasoning. The Enterprise had better be able to function properly without the loss of one man -- even the chief engineer -- or there should be hell to pay. After all, this is a dangerous mission where any or all of the crew could presumably be killed at any moment. If Trip's function is so crucial, Archer should have competent personnel backups ready to take his place. To have Archer quickly sidestep his ethical questions by way of the increasingly catch-all excuse of We Must Save Earth At All Costs is something that strikes me as slightly fraudulent as presented by the story. The plot manipulates us into this spot where Archer's logic seems to hold water in the interests of humanity's survival. I don't think so; if that's the case, Trip should never be allowed to go on an away mission again, because he's too valuable.
So Phlox clones Trip. Before you know it, the symbiont has grown into a fetus, a baby, and an eight-year-old boy. Phlox names the child "Sim," which is just a little bit disturbing. (Might as well name him "Clone" or "Copy" or "Quad: Charles Tucker IV.")
The next revelation is that the child's memories are passed along genetically. The older he gets, the more he remembers. He gradually remembers everything from Trip's life, as well as everything from his own. I'm honestly not sure what to make of this. It's weird and bizarre and strikes me as, well, unlikely. Unless Sim's brain can process information like a computer, this kid should be going insane from memory overload. He gains new memories at, what, the rate of five years' worth every 24 hours? I don't even want to question the biological aspects of this accelerated growth, so I won't.
I have to admit that I didn't get much from any of the scenes of Sim as a child. The drama exists in another universe, because in my universe I want to comprehend this miracle of biology, while fighting every urge in my mind to reject it outright. (I kept telling myself: This is sci-fi; it's about accepting the impossible.)
But under the surface there's something about all this that somehow feels phony. I could never accept Sim as a character because he was such a bizarre sci-fi specimen and was obviously the object of a plot destined to kill him. The story's science facts upstage the characters and all their choices, and the script throws so many curveballs that some decisions come across as arbitrary.
There's the revelation that Phlox was wrong and he realizes Sim will die if the neural tissue is extracted. This creates a new moral dilemma (while hinting at gross negligence on Phlox's part), but on top of that there's Sim's discovery that an experimental procedure could slow his accelerated aging to that of a normal human. This experimental procedure is almost certain to fail, Phlox says. But try explaining that to someone who wants to live for more than a few more days. Basically, either Sim lives, or Trip lives. But the catch is that even if Sim lives, Sim dies -- whereas if Trip lives, Trip actually lives. Are we balancing scales here? Archer might be.
I didn't much care for the extreme swings in Archer's behavior. In one scene, Archer is telling Sim, "We don't see it that way," when Sim believes that he must sacrifice himself to save Trip. But then, a scene later, after Sim expresses a desire to live, Archer pulls a 180 and confronts Sim, basically telling him that he has no rights. Which is it? I would call Archer a hypocrite, but the plot is so murky that even that may not apply.
The confrontation scene, by the way, is about as well acted as anything I've seen this season on Enterprise, with Scott Bakula simultaneously conveying about 10 different emotions in a situation that warrants nothing less than that. Archer tells Sim that he intends to bring back Trip at all costs. "Even if it means killing you." The delivery of that line is spectacular and chilling, but the thing is, I didn't believe it as anything more than a written line. It's so extreme as to be implausible, and opens ethical issues the show doesn't begin to address.
What also bothers me about this scene is its lack of accountability. Archer knowingly gave the order to allow Phlox to open the can of worms, and then Archer shows a willingness to play God when the worms get away from him. Is that the point? I'm not sure, because the writers let him off the hook by having Sim make the sacrifice willingly -- a sacrifice that I guess makes logical sense but also seems like an overly neat and simplistic resolution to this mess.
I respect the ambition here, but I can't endorse the end result. Ultimately, I think what bothers me most about "Similitude" is that I had no emotional investment in it because of the endless sci-fi machinations. Intellectually involved? Yes. Emotionally involved? No. And that's a problem. I didn't feel like I was watching Sim make a sacrifice. I felt like I was watching a superficially pithy solution to the ultimate hypothetical situation -- a situation that had been compounded by every possible hypothetical complication along the way.
I want to take that leap of logic and explore the underlying issues. But there are no underlying issues here. The fact of the matter is that on a fundamental level I simply refuse to believe Sim can be grown from something off Phlox's shelf. The story obviously wants to draw parallels between its hypothetical situation and real-life issues surrounding cloning or stem-cell research. But the paralells are too far apart. They exist in separate universes.
As for Sim, I find that I can't identify with his plight. His emerging feelings for T'Pol pose a question to us: Is Sim feeling it, or do the feelings really belong to Trip? To my amazement, I realized that I didn't care. The show had worn me down with too many conditions, filling me with too much resistance.
There's so much to ponder here that you might just call it ponderous. You might also say that "Similitude" has too little verisimilitude.
And I don't even want to know what else Phlox has sitting on his shelf. The cure to death, perhaps.
Next week: The Xindi go to Detroit to put a preemptive strike on Eminem's next album.
Previous episode: North Star
Next episode: Carpenter Street
The science was totally unbelievable. Memories passed on through DNA? But that doesn't matter too much. I had a real emotional connection with Sim. 2.5 seasons into the series, and no other episode has gotten me attached to any of these characters. Well, almost none. I do feel pity for Mayweather, since he's so neglected.
This episode reminds me of that one where Tuvok and Neelix melded into one body. Everyone called him Tuvix, I think. It was pretty much the same dilemma, except the Tuvix episode really took the hard edge resolution. This episode's resolution was a little too easy.
Levar Burton really is one of the best ST directors. I hope he gets to direct one of the movies if he hasn't already done so.
This......this is just a mental experiment played out with no real emotional impact. coma to thing to clone to solution. Just...meh.
Scott Baluka isn't the best of actors but he nails it here. He obviously doesn't like this whole idea at all, But more then that. He hates himself even though he's totally justified, And Scott Baluka seem manages to convey that well in this episode. It's as much about his character development as it is Sim's very brief life.
It's not so much growing attached to Sim that's the focus but it's more of desperate measures. Even in a desperate situation can it be justified. Is there some things you simply can't do, even if it means extinction of your people. This episode reminds me more of DS9's 'In the Pale Moonlight'. Archer trading his self respect and being able to sleep at night in order to do everything he can to ensure the survival of his species. He may be wrong that Trip is so vital to that mission but in his mind, Trip is.
And sickbay is turning into a representation of the Voyager universe - where very little is seemingly impossible. And T'Pol kissing Sim at the end - how laughable!
Yeah, sometimes you have poor episodes where the writers essentially failed and didn't think hard enough. I'd rather have that, than a very poor application of science. Too often, Star Trek becomes more fantasy than science fiction.
What does concern me is how the characters (esp. Archer % Phlox) completely ignore the ethical implications of their actions. Star Trek was always as much about exploring moral issues as it was about exploring space. And this episode takes the whole thing and just throws it out the airlock.
Yes, we are in the expanse here. Yes, the stakes for Archer and his crew are high. But that's exactly the point. One of the morals of Trek was always that the ends never justify the means. This episode completely turns that on its head. Which is why I don't think it should be called "Trek" at all.
So that could have made this story interesting. But alas.
The authors failed here in fact. Archer (once stressed about his sick beagle!) and Phlox are not hesitating to sacrifice Sim´s life, and show the similar harshness as in the episode Dear Doctor, which turned them into Social Darwinists, by letting dictate Nature the rules, while they never accept Real Dictators in other episodes (and on all planets they visited). In other Hollywood movies they would have been the bad guys by now, but not here!
A plot twist could have saved the day, letting Sim live by this experimental treatment, and bury the coma - Trip. Trading places would have put the captain-doctor duo on a high moral level, nobody would have noticed it, Sim and Trip were identical, and the Xindi could be found and defeated, since Sim proved his engineering skills in this episode. But the authors quickly jumped away from such "easy escape", and made the captain & the doctor the grim duo again. Then again, this trading places trick was used before in Star Trek- in Voyager´s episode Deadlock, Harry Kim died, and the rest of the series the parallel Harry lived on. No one protested.
But Voyager had a highly moral captain, ready to sacrifice herself, in comparison with her, the authors made Archer a pragmatic cowboy, and Enterprise a ship to stay away from.
Maybe it reflects the change in the world between the optimistic 90s and the more pessimistic first decade of the 21th century. Maybe they wanted to shock the audience by showing a dead Trip in the opening scene, and let the audience wonder how this crew member would miraculously return, to get this cruel solution as a cheap trick after all.
Who knows. But the feel-good Star Trek seems gone forever. Betrayal to the series almost, and messing around with the hope and expectations of the audience as well.
The first reason I hated the episode was the bad science. I can stand some bad science, even in Star Trek. To be honest, I've always considered Star Trek to be more science fantasy, than science fiction. That's fine as long as it sets reasonable rules, and it doesn't blatantly break those rules. The symbiote or "absurdus plotdevicious" cloning memories with the DNA doesn't make the slightest bit of sense. I find it nearly impossible to get around that; it's like the breaking the warp 10 barrier in Voyager's Threshold.
And as for the moral debate, BenSisko hit the nail on the head. There was no moral debate. The moral debate consisted of the whole crew completely denying Sim's rights as a sentient being, because it's inconvenient for them. There is no real debate, and anything on the opposing side seems very hollow. Hell, the debate on both sides seems hollow.
Contrast Star Trek with Heroes. Heroes is complete fantasy and cannot be considered science fiction at all. It's watchable because it has decent character development. Never mind that I have to turn off half my brain when I watch it.