Jammer's Reviews

Star Trek: Enterprise

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Season 1 (2001-2002)

  • 9/26/2001. Broken Bow *** — When a Klingon is captured on Earth following a mysterious incident, Captain Jonathan Archer prepares for the launch of Starfleet's first deep-space starship and its crew in a mission to return the Klingon to his homeworld.
  • 10/3/2001. Fight or Flight **1/2 — When the Enterprise encounters an alien vessel dead in space with a murdered crew, Ensign Sato must face up to her fears of life on a starship.
  • 10/10/2001. Strange New World *** — Members of the crew find their resolve tested and their paranoia escalating when trapped on an alien world during a violent storm.
  • 10/17/2001. Unexpected *1/2 — Tucker visits an alien vessel during a bizarre away mission, and later learns upon returning to the Enterprise that he was unwittingly impregnated during his stay.
  • 10/24/2001. Terra Nova ** — The Enterprise crew arrives at Terra Nova, the site of a human colony whom no one has heard from in nearly 70 years.
  • 10/31/2001. The Andorian Incident *** — During a visit to a Vulcan monastery, Archer, T'Pol, and Tucker are taken hostage by a group of Andorians who claim the monastery actually houses a secret Vulcan spying post.
  • 11/7/2001. Breaking the Ice *** — Archer finds his patience wearing thin when a Vulcan ship watches over the Enterprise as it conducts a routine survey mission on a comet.
  • 11/14/2001. Civilization **1/2 — Members of the Enterprise crew go undercover to explore the world of a pre-warp society, and Archer is drawn into an investigation involving an illness among their people.
  • 11/21/2001. Fortunate Son *** — When the Enterprise answers the distress call of a human cargo vessel and arrives after it has been raided by interstellar pirates, Archer suspects there's more to the situation than meets the eye.
  • 11/28/2001. Cold Front *** — As the Enterprise plays host to visitors on a religious retreat, Archer is made aware of a Suliban intruder who may be part of a conspiracy waged from centuries in the future.
  • 1/16/2002. Silent Enemy **1/2 — When an alien ship refuses to acknowledge attempts at communication and begins a series of attacks on the Enterprise, the crew begins preparing a significant weapons upgrade.
  • 1/23/2002. Dear Doctor **** — Dr. Phlox faces an ethical dilemma when an alien society asks Captain Archer to help them cure a disease that threatens their entire population.
  • 1/30/2002. Sleeping Dogs ** — T'Pol, Reed, and Sato find themselves trapped in a doomed Klingon vessel after embarking on a mission to figure out why it is adrift in the violent atmosphere of a gas giant.
  • 2/6/2002. Shadows of P'Jem ** — Archer and T'Pol are held hostage by a rebel organization that wants to overthrow their planet's reigning government.
  • 2/13/2002. Shuttlepod One ***1/2 — Tucker and Reed embark on a doomed mission in a shuttlepod after they mistakenly believe the Enterprise has been destroyed and its entire crew lost.
  • 2/27/2002. Fusion **1/2 — T'Pol finds herself exploring dangerous recesses of her mind when a group of Vulcans who embrace their emotions visits the Enterprise.
  • 3/20/2002. Rogue Planet ** — While observing an alien hunting expedition on a world that has no daylight, Archer is contacted by a mysterious woman seeking his help.
  • 3/27/2002. Acquisition *1/2 — With the crew of the Enterprise disabled, a small Ferengi crew boards the ship with the intention of stealing all its valuables.
  • 4/3/2002. Oasis **1/2 — The Enterprise crew contacts the marooned crew of a downed vessel and begins suspecting the survivors are hiding a secret.
  • 4/24/2002. Detained *** — Archer and Mayweather find themselves inside an alien internment facility where they realize innocent Suliban have been imprisoned without being charged with legitimate crimes.
  • 5/1/2002. Vox Sola **1/2 — Ensign Sato attempts to communicate with a bizarre alien lifeform after it boards the ship and traps several members of the crew in its clutches.
  • 5/8/2002. Fallen Hero *** — Tensions arise and questions go unanswered when the Vulcans ask the Enterprise to transport an expelled Vulcan ambassador from an alien world.
  • 5/8/2002. Desert Crossing **1/2 — Archer and Tucker are left stranded in an alien desert after a terrorist leader attempts recruiting the Enterprise to help fight on behalf of his cause.
  • 5/15/2002. Two Days and Two Nights *** — Members of the Enterprise crew head down to the surface of the planet Risa in hopes for some brief but relaxing shore leave.
  • 5/22/2002. Shockwave, Part I **** — The disastrous destruction of a mining colony resulting in more than 3,600 deaths leads to the possibility of Starfleet and the Vulcans canceling the Enterprise's mission.
  • First Season Recap — A capsule review of each episode, character and theme discussion, and an analysis of the entire season overall.

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