Jammer's Reviews

Star Trek: Enterprise

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Season 1 (2001-2002)

  • 9/26/2001. Broken Bow *** — When a Klingon is captured on Earth following a mysterious incident, Captain Jonathan Archer prepares for the launch of Starfleet's first deep-space starship and its crew in a mission to return the Klingon to his homeworld.
  • 10/3/2001. Fight or Flight **1/2 — When the Enterprise encounters an alien vessel dead in space with a murdered crew, Ensign Sato must face up to her fears of life on a starship.
  • 10/10/2001. Strange New World *** — Members of the crew find their resolve tested and their paranoia escalating when trapped on an alien world during a violent storm.
  • 10/17/2001. Unexpected *1/2 — Tucker visits an alien vessel during a bizarre away mission, and later learns upon returning to the Enterprise that he was unwittingly impregnated during his stay.
  • 10/24/2001. Terra Nova ** — The Enterprise crew arrives at Terra Nova, the site of a human colony whom no one has heard from in nearly 70 years.
  • 10/31/2001. The Andorian Incident *** — During a visit to a Vulcan monastery, Archer, T'Pol, and Tucker are taken hostage by a group of Andorians who claim the monastery actually houses a secret Vulcan spying post.
  • 11/7/2001. Breaking the Ice *** — Archer finds his patience wearing thin when a Vulcan ship watches over the Enterprise as it conducts a routine survey mission on a comet.
  • 11/14/2001. Civilization **1/2 — Members of the Enterprise crew go undercover to explore the world of a pre-warp society, and Archer is drawn into an investigation involving an illness among their people.
  • 11/21/2001. Fortunate Son *** — When the Enterprise answers the distress call of a human cargo vessel and arrives after it has been raided by interstellar pirates, Archer suspects there's more to the situation than meets the eye.
  • 11/28/2001. Cold Front *** — As the Enterprise plays host to visitors on a religious retreat, Archer is made aware of a Suliban intruder who may be part of a conspiracy waged from centuries in the future.
  • 1/16/2002. Silent Enemy **1/2 — When an alien ship refuses to acknowledge attempts at communication and begins a series of attacks on the Enterprise, the crew begins preparing a significant weapons upgrade.
  • 1/23/2002. Dear Doctor **** — Dr. Phlox faces an ethical dilemma when an alien society asks Captain Archer to help them cure a disease that threatens their entire population.
  • 1/30/2002. Sleeping Dogs ** — T'Pol, Reed, and Sato find themselves trapped in a doomed Klingon vessel after embarking on a mission to figure out why it is adrift in the violent atmosphere of a gas giant.
  • 2/6/2002. Shadows of P'Jem ** — Archer and T'Pol are held hostage by a rebel organization that wants to overthrow their planet's reigning government.
  • 2/13/2002. Shuttlepod One ***1/2 — Tucker and Reed embark on a doomed mission in a shuttlepod after they mistakenly believe the Enterprise has been destroyed and its entire crew lost.
  • 2/27/2002. Fusion **1/2 — T'Pol finds herself exploring dangerous recesses of her mind when a group of Vulcans who embrace their emotions visits the Enterprise.
  • 3/20/2002. Rogue Planet ** — While observing an alien hunting expedition on a world that has no daylight, Archer is contacted by a mysterious woman seeking his help.
  • 3/27/2002. Acquisition *1/2 — With the crew of the Enterprise disabled, a small Ferengi crew boards the ship with the intention of stealing all its valuables.
  • 4/3/2002. Oasis **1/2 — The Enterprise crew contacts the marooned crew of a downed vessel and begins suspecting the survivors are hiding a secret.
  • 4/24/2002. Detained *** — Archer and Mayweather find themselves inside an alien internment facility where they realize innocent Suliban have been imprisoned without being charged with legitimate crimes.
  • 5/1/2002. Vox Sola **1/2 — Ensign Sato attempts to communicate with a bizarre alien lifeform after it boards the ship and traps several members of the crew in its clutches.
  • 5/8/2002. Fallen Hero *** — Tensions arise and questions go unanswered when the Vulcans ask the Enterprise to transport an expelled Vulcan ambassador from an alien world.
  • 5/8/2002. Desert Crossing **1/2 — Archer and Tucker are left stranded in an alien desert after a terrorist leader attempts recruiting the Enterprise to help fight on behalf of his cause.
  • 5/15/2002. Two Days and Two Nights *** — Members of the Enterprise crew head down to the surface of the planet Risa in hopes for some brief but relaxing shore leave.
  • 5/22/2002. Shockwave, Part I **** — The disastrous destruction of a mining colony resulting in more than 3,600 deaths leads to the possibility of Starfleet and the Vulcans canceling the Enterprise's mission.
  • First Season Recap — A capsule review of each episode, character and theme discussion, and an analysis of the entire season overall.

Season 2 (2002-2003)

  • 9/18/2002. Shockwave, Part II ** — Captain Archer, trapped in the 31st century with Daniels, must figure out how to restore the timeline by returning to the Enterprise, which has been taken over by Silik and his Suliban soldiers.
  • 9/25/2002. Carbon Creek *1/2 — T'Pol tells the story of her great-grandmother's mission of observation gone awry, resulting in unintended contact between the Vulcans and humanity in 1957.
  • 10/2/2002. Minefield *** — After hitting a mine in the orbit of a mysterious world, Reed and Archer must disarm a second mine that has attached itself to the hull of the Enterprise.
  • 10/9/2002. Dead Stop *** — Crippled with severe damage and having few options, the Enterprise docks at an automated repair station that works miracles but may be holding an ominous secret.
  • 10/16/2002. A Night in Sickbay * — When Porthos, the captain's dog, falls ill, Archer spends a night in sickbay with the dog and Doctor Phlox.
  • 10/30/2002. Marauders ** — Archer tries to help the residents of a mining colony being bullied by Klingon marauders who take all the fuel the colonists produce.
  • 11/6/2002. The Seventh *** — The Vulcan High Command dispatches T'Pol on a covert mission to capture a Vulcan fugitive she once tracked 17 years ago, now triggering memories of a disturbing incident from her past.
  • 11/13/2002. The Communicator **1/2 — Following a mishap on an away mission, Archer and Reed must retrieve a lost Starfleet communicator to avoid the cultural contamination of a world's pre-warp society.
  • 11/20/2002. Singularity **1/2 — While surveying a black hole, the effects of undetected radiation poisoning cause the crew to engage in erratic behavior.
  • 11/27/2002. Vanishing Point ***1/2 — After an emergency use of the transporter to escape the surface of a planet, Hoshi becomes convinced her molecules have not been correctly reassembled.
  • 12/11/2002. Precious Cargo zero stars — The Enterprise comes to the aid of an alien vessel transporting a woman in suspended animation, who turns out to be their kidnapped prisoner.
  • 12/18/2002. The Catwalk **1/2 — The entire crew must take refuge in a maintenance shaft in order to protect themselves from the deadly radiation of a violent storm in space.
  • 1/8/2003. Dawn **1/2 — After a misunderstanding and a shuttle crash, Trip and an alien pilot are marooned on a desolate moon where the two adversaries must put aside their differences and overcome a language barrier so they can escape.
  • 2/5/2003. Stigma **1/2 — T'Pol faces the possible loss of her career for having contracted a rare disease that is stigmatized in Vulcan society for being spread through the unaccepted practice of mind-melding.
  • 2/12/2003. Cease Fire **1/2 — Archer must mediate negotiations over a disputed planet that both the Vulcans and Andorians claim as their own.
  • 2/19/2003. Future Tense *** — The Enterprise discovers a strange and mysterious vessel that may have come from the future, and is subsequently besieged by Suliban and Tholian pursuers who stake a claim to the craft.
  • 2/26/2003. Canamar ** — Archer and Tucker are wrongfully accused of a crime and shipped off to an alien penal colony. En route in a prisoner transport ship, some other prisoners make an escape attempt.
  • 4/2/2003. The Crossing ** — Upon encountering an alien vessel, the Enterprise crew must determine the motives of its non-corporeal inhabitants, which can take control of human bodies.
  • 4/9/2003. Judgment *** — Archer faces a Klingon tribunal for an incident the Klingons characterize as a crime against their empire.
  • 4/16/2003. Horizon **1/2 — When Mayweather returns to visit his family aboard the cargo ship he grew up on, he finds himself facing an unexpected family crisis.
  • 4/23/2003. The Breach *** — Phlox tries to gain the trust of a deeply prejudiced patient whose society is a bitter enemy of the Denobulans.
  • 4/30/2003. Cogenitor **** — The crew meets an alien race that requires three sexes to reproduce, and Tucker takes matters into his own hands when he learns the third sex is a repressed silent minority in the alien culture.
  • 5/7/2003. Regeneration ***1/2 — A research team on Earth discovers the frozen, century-old wreckage of an alien vessel and its mysterious inhabitants — humanoids laden with cybernetic implants.
  • 5/14/2003. First Flight *** — Some unfortunate news from Earth prompts Archer to reflect on an old colleague and rival who had a major hand in the testing of the warp-5 engine.
  • 5/14/2003. Bounty *1/2 — Archer is abducted by a Tellarite bounty hunter who has been hired by the Klingons to bring him to Kronos.
  • 5/21/2003. The Expanse *** — After a devastating alien attack on Earth — and information that suggests an even deadlier attack lies in the future — Starfleet sends the Enterprise on a new mission to investigate the threat in a mysterious area of space.
  • Second Season Recap — A capsule review of each episode, character and storyline discussion, and an analysis of the entire season overall.

Season 3 (2003-2004)

  • 9/10/2003. The Xindi **1/2 — After six uneventful weeks seeking out the Xindi in the Delphic Expanse, the Enterprise follows a lead to a harsh mining facility and one of its Xindi laborers.
  • 9/17/2003. Anomaly ***1/2 — The Enterprise crew must retrieve stolen supplies from alien pirates, and along the way Archer learns these aliens might also hold some valuable information.
  • 9/24/2003. Extinction *1/2 — While investigating a crashed Xindi vessel on a jungle planet, four of Enterprise's crew members are infected with an alien virus that causes severe mutations.
  • 10/1/2003. Rajiin **1/2 — Archer rescues an enslaved woman from an alien spaceport, but she harbors a hidden agenda.
  • 10/8/2003. Impulse *** — An Enterprise away team on a rescue mission finds that the crew members of a missing Vulcan ship have all gone mad.
  • 10/15/2003. Exile *** — A telepathic alien agrees to help the Enterprise crew locate the Xindi, but only under the condition that Hoshi keep him company during his search.
  • 10/29/2003. The Shipment *** — Archer must decide what to do when the Enterprise discovers a production colony that has a peripheral hand in the development of the doomsday weapon the Xindi intend to use against Earth.
  • 11/5/2003. Twilight ***1/2 — Archer suffers a mental condition that thrusts him into a forgotten reality where humanity has been eradicated by the Xindi except for a single colony of survivors.
  • 11/12/2003. North Star ** — On a Delphic Expanse planet, the crew discovers a colony of humans living like people from the 19th-century American West.
  • 11/19/2003. Similitude **1/2 — When an accident leaves Tucker gravely injured, Phlox uses an unorthodox procedure to create a genetic clone whose tissues can provide a donor match that could save Tucker's life.
  • 11/26/2003. Carpenter Street *1/2 — Archer and T'Pol are sent back to the year 2004 to thwart a Xindi plot unfolding on Earth at that time.
  • 1/14/2004. Chosen Realm ** — A group of religious extremists hijacks the Enterprise with the intention of using it to destroy their enemies in a century-long holy war.
  • 1/21/2004. Proving Ground *** — Commander Shran of the Andorian Imperial Guard offers to help the Enterprise crew in a reconnaissance mission to learn more about the Xindi weapon.
  • 2/4/2004. Stratagem *** — The Enterprise crew captures the designer of the Xindi weapon and tries to coerce him into revealing sensitive information.
  • 2/11/2004. Harbinger **— En route to the colony where the Xindi weapon is being constructed, the crew retrieves a mysterious alien from a strange vicinity of space.
  • 2/18/2004. Doctor's Orders *** — Phlox must oversee the process of putting the crew into a controlled comatose state so they will be safe when the ship travels through a vast amomaly in space.
  • 2/25/2004. Hatchery ** — At the possible expense of his mission, Archer goes to excessive lengths to protect a hatchery filled with unborn Xindi insectoids.
  • 3/3/2004. Azati Prime ***1/2 — The Enterprise crew finally reaches the Xindi military colony at Azati Prime, and plans a suicide mission to destroy the doomsday weapon.
  • 4/21/2004. Damage **** — Following a devastating attack that has crippled the Enterprise, Archer must set morality aside in order to salvage the mission.
  • 4/28/2004. The Forgotten ***1/2 — As Tucker tries to come to terms with a personal loss, Archer attempts to prove his case to Degra and solidify an alliance.
  • 5/5/2004. E2 **1/2 — The crew comes face-to-face with another ship, whose passengers are the descendants of the Enterprise crew, which is destined to be thrown more than a century into the past.
  • 5/12/2004. The Council ***1/2 — Archer makes his case for peace to a divided Xindi council while a shuttlepod team infiltrates a sphere to gather information about their weaknesses.
  • 5/19/2004. Countdown *** — In exchange for a promise to disable the spheres, the Xindi aquatics agree to help Archer stop the reptilians, who have kidnapped Sato and are forcing her to decrypt the weapon's firing codes.
  • 5/26/2004. Zero Hour **1/2 — With the weapon on its final course for Earth, Archer — in pursuit in a Xindi vessel — plans to board it with an armed assault team. Meanwhile, the Enterprise attempts to disable the sphere network at one of its crucial junction points.
  • Third Season Recap — A capsule review of each episode, character and storyline discussion, and an analysis of the entire season overall.

Season 4 (2004-2005)

  • 10/8/2004. Storm Front, Part I **1/2 — The crew of the Enterprise finds itself in an alternate version of 1944 where Germany, assisted by an alien influence involved in the Temporal Cold War, occupies the eastern United States.
  • 10/15/2004. Storm Front, Part II **1/2 — Only the crew of the Enterprise stands between an alien and his plan to escape Earth of the year 1944 and tamper with the timeline in ways that could destroy the histories of countless civilizations.
  • 10/22/2004. Home *** — The Enterprise returns home for refit while its crew takes shore leave and finds that being a part of Starfleet has new meaning on Earth.
  • 10/29/2004. Borderland **1/2 — Captain Archer recruits Dr. Arik Soong — a biologist sent to prison for birthing frozen embryos left over from the Eugenics Wars — to help the Enterprise track down these genetically enhanced humans, now grown, who have incited tensions with the Klingons.
  • 11/5/2004. Cold Station 12 ***1/2 — Soong and his Augments besiege a medical research facility, hoping to steal and bring to life the 1,800 frozen embryos that are stored there.
  • 11/12/2004. The Augments ** — As disagreements drive a wedge between Soong and Malik, the Enterprise must stop the Augments from launching an attack that could incite a war with the Klingons.
  • 11/19/2004. The Forge ***1/2 — The bombing of Earth's embassy on Vulcan brings the Enterprise to investigate a Vulcan subculture that the High Command says might be responsible.
  • 11/26/2004. Awakening *** — While Archer and T'Pol are taken prisoner by the Syrrannites, the crew of the Enterprise seeks answers to why the Vulcan High Command has blamed the Syrrannites for the embassy bombing.
  • 12/3/2004. Kir'Shara *** — As the Enterprise travels to Andoria to warn Shran of a possible surprise attack, Archer and T'Pol must bring a historic obelisk to the Vulcan High Command as proof of the Syrrannites' true intentions.
  • 1/14/2005. Daedalus ** — Emory Erickson, the inventor of the transporter, comes aboard the Enterprise to perform a risky experiment while harboring a secret from his past.
  • 1/21/2005. Observer Effect *** — Two non-corporeal aliens observe how the people on board Enterprise react to a crisis when a deadly virus with no cure infects two members of the crew.
  • 1/28/2005. Babel One *** — A series of surprise attacks in a volatile region of space threatens to derail negotiations between the Andorians and Tellarites, which the Enterprise is mediating.
  • 2/4/2005. United *** — Archer attempts to form an alliance in order to neutralize a threat from a common enemy, but instead finds himself in the middle of a fight to the death with Shran.
  • 2/11/2005. The Aenar ** — Archer and Shran attempt to recruit an individual from a telepathic Andorian subspecies in order to combat an enemy ship piloted by remote control.
  • 2/18/2005. Affliction *** — When the Enterprise visits Earth for the launch of the Columbia, Phlox is kidnapped and brought before the Klingons, who want him to find a cure for a deadly outbreak.
  • 2/25/2005. Divergence ** — The Enterprise teams up with the Columbia to rescue Phlox from the Klingons, who are planning to destroy one of their own colonies to contain a deadly outbreak.
  • 4/15/2005. Bound * — An Orion captain gives Archer three Orion slave girls as a gift, but their hypnotic powers over the men in the Enterprise's crew puts the ship in danger.
  • 4/22/2005. In a Mirror, Darkly, Part I *** — In the mirror universe, Archer stages a power play to take over the Enterprise — initially under the command of Captain Forrest — and diverts it deep into Tholian space.
  • 4/29/2005. In a Mirror, Darkly, Part II **1/2 — With the advanced technology of the Defiant at his command, Archer hatches an ambitious plan to take over the Terran Empire.
  • 5/6/2005. Demons *** — After returning to Earth for a conference that may establish a new alliance between Earth and several alien societies, Starfleet becomes aware of a human isolationist movement that plans to derail the proceedings.
  • 5/13/2005. Terra Prime *** — Terra Prime, a group of radical isolationists, seizes control of a deadly weapon on Mars and demands the immediate withdrawal of all non-humans from Earth's solar system.
  • 5/13/2005. These Are the Voyages... ** — Searching for insights before making a tough decision, Commander Riker of the Enterprise NCC-1701-D looks back via a holodeck recording to the final mission of the Enterprise NX-01.
  • Fourth Season Recap — A capsule review of each episode, character and storyline discussion, and an analysis of the entire season overall.

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